Fabled Treason
Trap Normal

Fabled Treason

  • Archetype:
  • Fabled

  • View:
  • 3760




Target 1 "Fabled" monster in your GY and 1 face-up card on the field; discard 1 card, and if you do, Special Summon that monster from your GY, and if you do that, destroy that card on the field. You can only activate 1 "Fabled Treason" per turn.




 
 
AI Power Analysis
Removal/NegationConfidence: MediumEvaluated Oct 9, 2026
55± 7/ 100
Power Score
Intrinsic 54
Deck 55

Fabled Treason — Power Evaluation

Final Score: 55 ± 7 · Confidence: Medium

  • Intrinsic: 54 · Deck: 55 · Meta: provisional
  • Primary role: Removal/Negation · Secondary: Recovery/Recursion

Why it scores here

Fabled Treason turns a discard and a set trap into a Special Summon of a Fabled monster from the GY plus destruction of any face-up card, a reliable one-for-one with recursion. It is in all 400 sampled decks and in 8 of 8 recorded boards, which confirms it is a live staple, but that is staple status and not power, and its ATK, rarity and co-occurrence with Fabled partners earned no points. The score is held down by its conditions (a Fabled monster in the GY, a discard cost, a set-then-activate trap timing, once per turn), zero material value, and only 1 of 8 boards using it as a starter.

Axis scores

Axis Score Evidence
Accessibility 60 In all 400 sampled decks at 1.06 copies on average, but it needs a set turn plus a Fabled monster in the GY, and it is starter in only 1 of 8 boards (observed, verified).
Combo & Conversion 45 The text converts one card into a summon and a destruction, and the average board power is 56 with starter count 1.62, but it is not the engine in most boards (observed, inferred).
Resource Economy 62 Costs one discard, then returns a Fabled monster and destroys one face-up card, so the exchange is roughly even to slightly positive (verified, inferred).
Effect & Interaction 58 Destroys any face-up card, not only an opponent's, with no negation clause, so it is a flexible but conditional removal (verified).
Material Utility 0 It is a Trap card and can never be Material, so this axis is zero (verified).
Resilience & Flexibility 50 A set trap is exposed to generic responses and works only once per turn, though it has many possible targets and a GY recursion route (verified, inferred).
Deck-Building Efficiency 72 It takes one slot at about one copy, has no garnet or lock, and is clean to run, but it is tied to the Fabled theme (observed, inferred).

Calculation

Weight profile: 0.7 Removal/Negation + 0.3 Recovery/Recursion. Intrinsic ≈ 54, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Converts a discard into a Fabled GY revival and a destruction of any face-up card, so it gains value in one activation
  • Live in every sampled Fabled and Fiendsmith deck with one copy, so the slot is cheap
  • Targets any face-up card, so it is flexible across opponent and own field

Weaknesses

  • Needs a Fabled monster in the GY, a discard cost and a set turn before it can act
  • Trap timing and once-per-turn limit cut its reliability
  • Adds no material value and is weak as a starter (1 of 8 boards)

Counters / choke points

  • Generic trap and spell negation (inferred, no specific counter is tabled in the evidence)

Best use

Removal with GY recursion. Decks: Fabled, Fiendsmith. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: target a Fabled monster in GY and a face-up card on the field, discard 1 card as cost, Special Summon the monster, then destroy the card; once per turn; Runs in 400 of 400 sampled decks at 1.06 copies average (max 3); Archetype ids 849 (Fabled), 1770 (Fiendsmith), 52 (Fableds)
  • Observed: Appears in 8 of 8 recorded combos; as starter 12.5%, end-hand 12.5%, material 0%; Average board power 56 when present, average starter count 1.62; Top partners Fabled Marcosia 99%, The Fabled Cerburrel 97.2%, Fabled Grimro 96.8%
  • Inferred: Set-then-activate timing means it usually cannot act on the turn it is first played; Staple status confirms accessibility, not intrinsic strength; 22 distinct archetypes are mostly one-deck noise, so real portability is about two homes
  • Data gaps: no banlist token; assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion % inferred from deck sample only combo examples have empty combo role, so role split rests on starter/end-hand counts over 8 boards guides are snippets only, with no rulings or usage detail for this card no top-card ranking context











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